Hitem3D vs Kaedim
Updated onCompare Hitem3D and Kaedim side-by-side. See how they stack up on features, pricing, and target market.
AI-powered image-to-3D generator that produces production-ready, textured 3D meshes at ultra-high resolution (up to 1536^3) for games, product design, 3D printing and VFX.
Starts at $19.9 / monthly
vs
Kaedim is an AI-assisted 2D→3D asset platform that converts concept art and images into production-ready, game-ready 3D models using machine learning plus an artist-in-the-loop pipeline.
Which should you choose?
Hitem3D
you want a self-serve, credit-based AI image-to-3D generator for ultra-high-resolution meshes (up to 1536³) suitable for 3D printing, prototyping, and small-team workflows.
Kaedim
you are a studio or brand that needs production-ready, low-poly game assets with human-reviewed quality, custom styles, and enterprise support integrated into an existing 3D pipeline.
Key differences
| Category | Hitem3D | Kaedim | Why? |
|---|---|---|---|
| Target Customer & Use Cases | Hitem3D is optimized for individual creators, 3D-printing, and general 2D→3D workflows across games, VFX, and product modeling, whereas Kaedim is built for professional 3D teams at studios and Fortune 100 brands needing managed asset production. | ||
| Enterprise Support & Integrations | Kaedim emphasizes 1‑1 support, custom styles, data segmentation, and custom integrations for enterprise teams, while Hitem3D mainly exposes a scalable API plus standard docs and community support. | ||
| Game-Ready Pipeline & Topology | Kaedim guarantees low-poly, quad-based, watertight meshes separated into subparts for games, while Hitem3D’s outputs typically require retopology to be used as optimized game assets. | ||
| Pricing & Commercial Model | Hitem3D offers transparent pay-per-credit self-service pricing that can be inexpensive for low to moderate volume, while Kaedim uses quote-based enterprise plans with bundled credits. | ||
| Resolution & Mesh Detail | Hitem3D specializes in ultra-high-resolution outputs up to 1536³ and 1536³ Pro for very detailed, often high-poly meshes, whereas Kaedim targets lower-poly, game-ready assets. |
Feature comparison
| Feature | Hitem3D | Kaedim | Notes |
|---|---|---|---|
| API access for automation | Hitem3D exposes a public API platform, and Kaedim offers API access as part of its enterprise plans. | ||
| Multi-view image input | Hitem3D supports multi-view to 3D, and Kaedim lets you upload multiple images of the same object from different angles. | ||
| Self-serve web app | Both platforms offer a browser-based interface where users upload 2D images and manage generated 3D assets. | ||
| Single-image 2D→3D generation | Each can create a 3D model from a single reference image or sketch, with AI handling the initial reconstruction. | ||
| Human-in-the-loop artist refinement | Kaedim combines ML with an in-house art team who refine outputs and handle revisions; Hitem3D is a fully automated generator without built-in artist passes. | ||
| Enterprise custom styles & integrations | Kaedim trains custom styles and builds bespoke integrations for enterprise customers, while Hitem3D focuses on configurable models and standard APIs rather than per-client style training. | ||
| Game-ready low-poly quad topology | Hitem3D outputs can be used in games but are often high-poly, while Kaedim guarantees low-poly quad meshes optimized for game engines. | ||
| 3D-printing-ready output (STL, watertight meshes) | Hitem3D explicitly targets 3D printing with STL export and high-precision watertight geometry; Kaedim assets can be exported but are oriented more to real-time pipelines. | ||
| Free tier or free trial | Hitem3D is listed with a free plan or free tries on its site and tool directories, whereas Kaedim now primarily advertises custom, quote-based plans and does not clearly list a free tier. | ||
| Ultra-high-resolution 1536³ mesh support | Hitem3D’s Sparc3D/Ultra3D pipeline supports resolutions up to 1536³ and 1536³ Pro, which Kaedim does not market as a focus. |
Review Consensus
Hitem3D
"Early community reviews see Hitem3D as a powerful high-detail 2D→3D generator that greatly speeds up creating printable or reference meshes, with the main trade-off being dense topology."
Based on 30 reviews
- ● Users consistently praise the mesh detail and overall model quality, especially at higher resolutions.
- ● Community reviews highlight that it works well from single or multi-image inputs across a range of props and characters.
- ● Several reviewers call it their preferred tool for quickly creating highly detailed or 3D-printable models.
- ● Some users note that meshes are very high poly and usually need retopology for animation or game use.
- ● A few comments say textures are decent but often serve as placeholders that still need manual refinement.
- ● Occasional feedback mentions noise or hit-or-miss results on challenging inputs like complex humanoid faces.
Data as of 1/4/2026
Kaedim
"Public user feedback on Kaedim is generally positive but sparse, emphasizing strong quality and speed for professional work while noting concerns about transparency around its AI versus human workflow."
Based on 4 reviews
- ● Positive reviewers say Kaedim lets them turn 2D sketches or art into detailed 3D models much faster than manual workflows.
- ● Professional 3D artists highlight accurate, production-ready topology and overall model quality.
- ● Some users report that the service helped them transition from 2D-focused work into 3D with supportive guidance from the team.
- ● One critical review claims the service relies heavily on low-paid human modelers rather than primarily on AI, raising expectations/marketing concerns.
- ● The very small number of public reviews means sentiment is based on a limited sample, not a broad user base.
- ● As a managed, quote-based service it can feel less transparent and accessible than self-serve tools for hobbyists or very small teams.
Data as of 1/4/2026
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